Copyright,+Fair+Use+&+Legal+Compliance_+Cultural+Awareness_JE


 * //Text in italics is to be deleted. See the original template for instructions// **** //as// // all items in italics // //should be deleted during the first week of editing this wiki page.// **

== =Copyright, Fair Use & Legal Compliance_ Cultural Awareness= = =

toc

Overview/description
//.......what is this core competency referring to? Describe how it links in with the Digiteen Area of Awareness//

This information connects to Copyright, fair use & legal compliance because businesses are talking about paying publishers to set their work free with means taking the copyright law of their items. We are trying to tell children and adults how to be fair on the web and not to copyright other peoples things.

Examples
//.....Provide real examples from your school, country or from your research of how this norm and the Digiteen element impact on each other. These can be in the form of an image with text, a podcast, a short video, interviews etc.//

People are talking if different businesses when a person contributes from fans, and when they get enough money, they may write a book, make a playlist or something on that order. People even mentioned that the content business model should replace copyright.press, word. "Paying Publishers to set their content free Free." N.p., Nov.9th 2010. Web. 19 Nov 2010. .

In 1944 the US Department of Commerce made CONFU: The Conference of Fair Use: to bring a copyright owner and user intrests to talk about fair use intrests to talk about fair use issues.

= Reference =

Bibliography/Citations
//Follow the current standard method for citing sources from our help wiki//

Areas of Awareness
1. Technical Access and Awareness 2. Individual Awareness 3. Social Awareness 4. Cultural Awareness 5. Global Awareness

Team Members

 * 1) Jacey Easterly

Bibliography/Citations
//Follow the current standard method for citing sources from our help wiki//